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"He'd play video games all day if I let him," you confide in
your neighbour and she nods her head in sympathy. "That can't be good,
right?"
As life learners we strive to give our children the freedom to pursue their
interests and passions. We see that they learn quickly and happilyalmost
effortlesslywhen they are caught up in and enjoying what they are doing.
It's pretty easy to let it flow when you feel their interests are
worthwhile, but what if you have a hard time seeing the value in what they
choose to pursue? Do you catch your breath and eventually demand they move
on to something else?
Gaming is often an area of interest where many people have a hard time
seeing the value. When I realized that playing video games was a deep,
passionate interest for my now 12-year-old son Joseph I decided to take an
active role. Instead of limiting his playing time in hopes that he would
find something "better" to do, I fully supported his interest. I spent time
watching him play, chatting with him, I tried it out myself, I helped him
find information he wanted. It didn't take me long to realize that he was
constantly learning new things. Here's what I found, along with some ideas
on how you can support and get involved with your child's interest in video
games.
Let's look at reading. Joseph was almost ten when we began unschooling. In
school he had struggled to finish assigned early chapter books, but at home
in the evenings he devoured 80-page computer printouts of game walkthroughs.
With school out of the way he has continued to read game information
voraciouslywith the occasional fiction book along the way.
In fact, video games may well spark an interest in learning to read.
Children may see it as their first real purpose for reading. It has been
that way for our seven-year-old sonhe has been reading game play words
for quite a while now. Many games, especially RPGs (role-playing games),
have a rich story environment. Spend time with your child and read the text
so they can enjoy and appreciate the storyline, not just the action. It's
like reading an animated storybook!
At some point they will progress past the level where we're any help
either with skill or suggestions. It's time for some research! Getting a
magazine subscription for the applicable game system is very helpful.
They'll get articles on upcoming games and abbreviated walkthroughs, often
with visual screenshots. Player's guides are greatbeautiful art work and
answers to just about any question they may have.
And don't forget about the
internet. At first Joseph would ask us to find things for himguides and
FAQs (frequently asked questions) about the game he was playing. But over
the last year he has taken to doing this himself. He learned quickly that
when searching the internet spelling counts! Now he also finds fan sites and
evaluates their reliability based on his knowledge of the game. These skills
develop naturally because they want information to help them accomplish
something in their game, but they are applicable to any research they do in
the future. And over the last few months he's discovered message boards. Here you can
read conversations between players. It may take a bit more weeding out of
extraneous information to get to his answer (another useful skill), but it's
worthwhile nonetheless. And if he doesn't find what he's looking for he can
post his question directly.
This level of research can in turn lead to meaningful writing. They may be
interested in writing comments to the gaming magazine they read regularly.
As they get comfortable on the gaming message boards they may not only post
their questions but begin to answer the questions of others. They may be
interested in writing their own walkthroughs and FAQs. This is real writing.
While researching games Joseph discovered a fan fiction website. Here
writers post stories based on characters and/or situations from video games,
books, movies, and so on. When he noticed his ten-year-old sister writing
stories based on her passionate interest in Harry Potter he passed the site
along to her and she has spent many hours reading there as well as writing.
Last I heard her current story was over 30,000 words long. I smiled. Things
flow very nicely when I don't try to change the course.
Typing is another useful skill Joseph's picked up along the way. He's never
been interested in writing by hand, nor in typical "learn-to-type" software.
But when he expressed an interest in online gaming we set him up, got him a
keyboard and within two weeks he was typing well! When we asked if he was
enjoying it he said it was a dream come true. He had finally found a
community of players with comparable levels of interest and gaming skills.
Next let's look at math. Typically there is a time component and some form
of money. There is also monitoring your characters' health and level, and
anticipating damage and experience points to figure out your chances of
surviving upcoming battles and leveling up. Not to mention all the money
conversations you'll have with them as they save up to purchase new games,
bargain hunt for used games, or place bids on eBay auctions! The
opportunities to play with numbers are endless.
There is also plenty of logic in game play. Many side quests require puzzles
to be solved to get useful items or even to continue to the next level.
There's logic in the approach to boss battles, determining weak areas and
choosing attacks that take full advantage. There are often mazes to be
solved as you move through levels.
Even higher level math comes up regularly. One evening when Joseph was 11 he
asked me to help him figure out an algebraic formula with two variables from
one of his games: (Y / 5) + X. This is an aspect of the game he is just
getting into this time around. We discussed the formula and went through the
examples they gave in the player's guide. We talked about rounding. Later I
passed him in the hall and he said, "They sure do build up their levels
slowly!" You just know he had been pondering the formula and trying out
various combinations.
I have seen pages and pages of percentage charts in player's guides. By
using these charts a player can build up skill in the classes and parameters
they prefer, creating their own unique characters and ensuring a
well-balanced party. I've seen Joseph pouring over them in deep
concentration. In fact, when he was studying the charts for Golden Sun 2 he
remarked that they were the most important part of the player's guide. These
statistical charts had six attributes that changed individually based on,
from what I could tell, three independent variables for, on average, five
possible subclasses. And there were 25 of these chartsone for each of the
default classes plus combinations of classes to create complex classes.
Whew.
There is so much going on in video games that you can discussit's like
critiquing a book or a movie. We've had many discussions about storylines.
Discussions about characters and how they develop. The music (some games are
fully orchestrated with original soundtracks) and how it helps build the
mood. The art (Joseph has created some really beautiful character sketches)
and technical advances in graphics. What's the climax of the game and how is
everything resolved? Or is it?
Joseph commented to me a few months ago that what he loves about video games
is a really deep story. Games without deep stories make him bored. Fast.
Books allow you to read a great story and imagine it. Movies take it another
step and bring in the visual element. Video games take it yet another step
and allow you to interact with the story. In many games how you interact
with the story determines the twists and turns the plot will take. The
replay value is amazing because you can play it multiples times, often times
through the eyes of different characters, and learning different bits of the
story each time.
He has come to realize that his passion is not really video games per se,
but video games as a medium to immersion in a great, deep story. If I had
limited his playing time and not helped him pursue this interest, I don't
think he would have realized this. And I would have been too busy trying to
get him to do other "more worthy" things to see it myself. Now I realize
that it would have been like me limiting the time he was allowed to read
each day. It seems a little ridiculous when I think about it that way.
Gamers also learn many things from the game storyline itself. Joseph has
developed a great interest in mythology. One summer evening last year we
were all sitting around the campfire and I started reading excerpts from The
Magical Worlds of Harry Potter by David Colbert out loud. Well, the
mythology Joseph knew and related to what we were reading was phenomenal! He
would often finish the sentence I was reading. And he would connect it back
to some of the games he enjoys playing. And he would connect the games to
each other. Even though the games themselves weren't related, they were all
drawing on the same mythological stories as their basis, or as a meaningful
basis for naming characters and moves. It was a really fun night!
And lest you think that cheats are for cheaters, let's take a quick look at
them. When you think of how most games are designed, you realize there are a
number of variables that the player needs keep track oflike health,
current location / map, weapons, enemy type / weaknesses etc. The player
needs to be on top of all these things to successfully navigate the game.
What a cheat often does is basically fix one of these variables so the
player no longer needs to worry about ithe can concentrate on mastering
the others. For example, a cheat may give you infinite health. At first you
think, "What a waste, where's the challenge then?" but look a bit further.
Now they can concentrate on say, learning their way around the level using
the map, or practicing battles with their weaker weapons to improve their
skills. And they learn that sometimes fixing one variable has unexpected
consequences.
Other cheats bring the object-oriented code to life. In The Legend of Zelda:
Ocarina of Time there are cheats so that you can change the colour of Link's
tunic and his size. Simple and meaningless you think. But nothey will
likely notice that his tunic colour has changed even in the game
introduction, not just the game itself. How when they enlarge Link he is
bigger than the gate, even the building, but he still cannot enter when it's
locked. How he doesn't look like he's moving when he steps because although
he takes up most of the screen the code for walking still moves him the same
distance.
And in The Simpsons Hit & Run there is a cheat so the car will bounce. "What
on earth for?!" you think. But playing around with it you discover something
interesting. When you bounce high over the houses near the edge of the
level, you can see behind them. There is nothing there. You have reached the
end of the code. The designers never imagined that a user would be able to
see past the houses, so they didn't bother adding anything. It is just empty
space. Interesting!
These cheats make the code come alive before their eyes. They begin to
understand how code works. They may not be able to explain it, but they
intuitively understand it. And if in the course of their lives it comes up,
they'll understand the technical terms immediately because they have seen it
in action. It will connect to their gaming experience and have meaning. I
will never look at cheats the same way again.
Now that they've played around with the games themselves young people may be
interested in learning about programmingeither web site development or
even game programming itself. Joseph spent some time learning about web site
content and development when creating a fan site. It's a great place to
start because there are a number of tools around that don't require a lot of
programming knowledge.
He has also developed an interest in game design. We picked up RPG Maker II
along with the guide for Joseph last Christmas and he has spent many hours
with it. It is not for the faint of heart though. The guide reads like a
computer manual but he loves it and each time he makes a major discovery he
starts up a new game to put it to full use. I'm lucky enough to be his
official game tester!
Many people believe that gaming is a passive pastime, but in reality, though
it is obviously not physically active (until you try the Eyetoy!), it is
mentally challenging and engaging. James Paul Gee, a reading professor in
the School of Education at the University of Wisconsin-Madison, believes
"Learning isn't about memorizing isolated facts. It's about connecting and
manipulating them." (Wired, May 2003,
High Score Education: Games, not school, are teaching kids to think) A
great game skirts the edge of the players' level of competence, each new
level pushing them to the limit of what they can do, enticing them to learn
more. They are immersed in the game world and experience the flow of all
their attention being powerfully focusedtheir mind working quickly making
the connections needed to meet the game's challenges. After spending many
hours with his students immersed in video games Gee concluded that "Young
gamers today aren't training to be gun-toting carjackers. They're learning
how to learn." I see it every day.
Seymour Papert, author of The Connected Family: Bridging the Digital
Generation Gap, recognizes that "talking about games and learning is an
important activity" and "encourages parents to engage in conversations with
their kids about learning" (Game Developer, June 1998,
Does Easy Do It? Children, Games, and Learning). That's not a tall order
for life learning families!
I am always astonished when I look at the many different places Joseph's
interest in video games has taken him. The many things he has learned along
the way. And to extend it further, I think this approach is wonderful for
any parent whose child has a deep, passionate interest. Whether it is
trains, collectible cards, video games or Harry Potter, take a few slow,
deep breaths and help them fully explore their passionyou'll be amazed at
where the journey will take you!
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